3D Realtime artist with 6+ years expertise in a fast-paced global content, data, and media called Media.Monks.
Seeking to further advance my career/knowledge by looking for new opportunities in the industry. To share my knowledge and learn from others, to share my passion to stay the course in hope to find others alike and point the compass for those who need it. Team player when working in a team, a personal team when working solo on projects. Not afraid to grab the bull by the horns when needed and take point/lead when needed.
Create, manage and optimize 3D assets for real-time experience projects. Experienced 3D realtime artist with a profound knowledge of Modeling (High and Low), Retopo, Unwrap and to finish it of with Texturing
3D Art intern at Larian Studios for part of my school Education, here I created assets for the game “Divinity Original Sin 2” , created level set dress pieces, Cleaned and Fix errors in meshes where I would found them while working in the Engine and created test level area’s to test out the assets what where created.