3D_OnTheRoad
3D_OnTheRoad
3D Artist
Enschede, Netherlands

Summary

3D Realtime artist with 6+ years expertise in a fast-paced global content, data, and media called Media.Monks.
Seeking to further advance my career/knowledge by looking for new opportunities in the industry. To share my knowledge and learn from others, to share my passion to stay the course in hope to find others alike and point the compass for those who need it. Team player when working in a team, a personal team when working solo on projects. Not afraid to grab the bull by the horns when needed and take point/lead when needed.

Resume PDF

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Skills

3D ModelingProp ModelingRetopologyLevel DesignWorld Building

Software proficiency

Maya
Maya
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
xNormal
xNormal

Productions

    • Video Game
      Divinity Original Sin 2
    • Year
      2017
    • Role
      Environment Art Intern, Prop Art Intern
    • Company
      Larian Studios

Experience

  • 3D Generalist at Media.Monks
    Hilversum, Netherlands
    May 2018 - Present

    Create, manage and optimize 3D assets for real-time experience projects. Experienced 3D realtime artist with a profound knowledge of Modeling (High and Low), Retopo, Unwrap and to finish it of with Texturing

  • 3D Art Intern at Larian Studios
    Gent, Belgium
    September 2015 - March 2016

    3D Art intern at Larian Studios for part of my school Education, here I created assets for the game “Divinity Original Sin 2” , created level set dress pieces, Cleaned and Fix errors in meshes where I would found them while working in the Engine and created test level area’s to test out the assets what where created.