A new rock experiment..
Trying to get some nice workflows going on.. for stylized rock, like the one before..
This time however I wanted to go a little bit more real.
Textures are created in substance painter. No use of smart materials.. all custom setup and use-able again with other models. Texture is set up to be procedural.
Model info
1641 Verts.
3278 Tris
1 uvmap (3uv's shells)
Software used
Zbrush for the base model, and the high poly. Retopo with Decimated master (Yeah I know but is static object)
Did some tweaking after in Autodesk Maya, here I also created the uv layout.