Rock

Realistic Rock Experiment

For this project, I focused on establishing efficient workflows for creating stylized rocks, similar to my previous work but with a more realistic approach this time.

The textures were created in Substance Painter, with no use of smart materials. Instead, I set up a custom workflow to make the textures reusable on other models. The texture setup is fully procedural for flexibility and efficiency.

Model Info:

1641 verts
3278 tris
1 UV map (3 UV shells)
Software Used:

ZBrush for the base model and high poly details, with retopology handled using Decimated Master (since it’s a static object).
Autodesk Maya was used for tweaking and creating the UV layout.

Rock

Rock

Rock

Rock

Rock

Rock

Rock

Rock

Rock

Rock

Rock

Rock

Layers

Layers

Wireframe

Wireframe

The Custom created material Assigned to the PreviewSphere

The Custom created material Assigned to the PreviewSphere