Rock

A new rock experiment..
Trying to get some nice workflows going on.. for stylized rock, like the one before..
This time however I wanted to go a little bit more real.

Textures are created in substance painter. No use of smart materials.. all custom setup and use-able again with other models. Texture is set up to be procedural.

Model info
1641 Verts.
3278 Tris
1 uvmap (3uv's shells)

Software used
Zbrush for the base model, and the high poly. Retopo with Decimated master (Yeah I know but is static object)
Did some tweaking after in Autodesk Maya, here I also created the uv layout.

Rock

Rock

Rock

Rock

Rock

Rock

Rock

Rock

Rock

Rock

Rock

Rock

Layers

Layers

Wireframe

Wireframe

The Custom created material Assigned to the PreviewSphere

The Custom created material Assigned to the PreviewSphere