Sword Shani BGE

Created this sword based on publish images from Ubisoft from the Game "Beyong Good and Evil 2 as a training for myself.
I used the new Curve Sweepmesh tool from maya 2022 to created all the rope parts on this sword. Used a Trimsheet texture approach for the Rope assets, the leather strips, and the Fabric on the Handle/Grip and 1 more Texture for the other parts of the sword.
Created this sword based on published images from Ubisoft from the game Beyond Good and Evil 2 as a training for myself.
I used the new Curve Sweepmesh tool from Maya 2022 to create all the rope parts on this sword. Used a trimsheet texture approach for the rope assets, the leather strips, and the fabric on the handle/grip, and one more texture for the other parts of the sword.
All the textures are created with Substance Painter. For a game version, I would bake the ropes and leather strip assets down, where these are currently still the highest poly parts.
Renders are created with Substance Stager, where I wanted to give that software a good test and see the results and render time.Renders are created with Substance Stager where I wanted to give that software a good and see the results and render time