Sword Shani BGE

Created this sword based on publish images from Ubisoft from the Game "Beyong Good and Evil 2 as a training for myself.
I used the new Curve Sweepmesh tool from maya 2022 to created all the rope parts on this sword. Used a Trimsheet texture approach for the Rope assets, the leather strips, and the Fabric on the Handle/Grip and 1 more Texture for the other parts of the sword.
All the textures are created with substance painter, For a Game versions I would bake the Ropes and Leather strips assets down where these are currently still the highest poly parts.
Renders are created with Substance Stager where I wanted to give that software a good and see the results and render time