Column 2

This is the second Column of the culumn serie, the planning is too create 4 different columns based on the blockout what you can see in the column post.
Yes I have some wasted uv space; However this is done because I wanted to use the same pixel density for both the columns.
This way I can export them as the same texture size, with both the same quality

The columns both have A 1K texture (Saying "1K for the not broken variant and 1K for both the broken Column combined"

Column (not broken)
290 Verts
488 Tris

Column (Broken)
1448 Verts
2768 Tris

Column 2

Column 2

Column 2

Column 2

Column 2

Column 2

Column 2

Column 2

Low poly Column 2

Low poly Column 2

Wireframe Column 2

Wireframe Column 2

UV map

UV map